Fracture for XBOX 360 Review
While I was playing through (and thoroughly enjoying) The Force Unleashed, I stumbled upon the trailer for LucasArts’ next endeavor, Fracture, under the extras menu. From the word “Go” I was enamored by the prospect of being able to deform terrain in-game. I made it my personal mission to save up and to purchase the game.
So, a few weeks later, I’ve got the game and I have finished it. To be honest, Fracture isn’t what I was expecting. The ability to deform terrain in-game is a fantastic idea that deserves a huge round of applause all-around, but I feel that I must say it’s use in-game is less than spectacular. The game’s theme generally revolves around what might happen due to Global Warming and climate change, and in Fracture this has resulted in America being split into two parts, the West and the East, with the middle becoming a wasteland. Happy days for the inhabitants of Earth.
Playing as Demolitions expert Jet Brody, your goal in the game is to bring down General Sheridan, the military leader of a biologically advanced, genetically mutated civilization to the west that has some really bad issues with your cybernetically enhanced civilization’s (who live to the East of America) Defense of Humanity Act, which basically outlaws genetic modification. As you can guess, both these sides need some serious counseling in order to live with each other, and so conflict erupts. You play across three acts in what amounts for a (more predominantly) Halo-meets (less predominantly) Gears of War experience. There is a slight (small, tiny, use whatever word you want) twist in the story, but nothing to complicated to understand.
There are a few different ways for deforming terrain in Fracture. Using your Entrencher gun is one method of raising or lowering terrain, and grenades can achieve the same purpose, two special grenades being the Spike grenade which raises an elevated spike out of the ground which allows you to reach high areas, and my personal favorite, the Vortex grenade, which sucks everything into a Vortex and then explodes, causing massive damage. Just make sure you don’t get sucked in yourself. What disappoints me is that there are very few ways to kill your enemies using terrain deformation, apart from the game occasionally hinting that the ceiling is the perfect height to raise the floor to and to crush your enemies, or to create an avalanche of boulders.
The weapons in Fracture are fairly regular, ranging from the Bulldog rifle to the Scorpion sniper rifle. Each have their own pros and cons to situations. Your enemies are fairly repetitive, and you slowly are introduced to new foes throughout the game, although on Casual difficulty nothing is really to difficult. The Bulldog works all the same.
The music is the one exceptional thing in Fracture, and it deserves a worthy mention. The main theme is excellent, and really fits in well with the overall game.
So, in conclusion, I’d like to quote Gamespot’s short synopsis of the game – “Terrain Deformation isn’t enough to save Fracture from becoming the latest run-of-the-mill shooter.” I believe that this holds true for the game, although I did have some good times playing through it. It may not be one of my favorites, but I believe Fracture has enough steps in the right direction to at least make it enjoyable and fun, if you’re into first person shooters.